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Want it?
This is a FAQ for the folks who don't have the game, and would like to know more about it. I wrote it to dispell a lot of the misinformation that's going around ruining everybody's idea of what this wonderful game is really about.
The release price of the game was only 200 dollars. There's both a lot of confusion about this, and a lot of complaining about it; but the actual release price was 200 bucks. That's basically 50 for the game, and 150 for the controller. If you ask me, 150 dollars for a controller of this size and quality is better than decent. I've seen steering wheels / arcade sticks / flight sticks for over a hundred dollars; why be surprised at a 150 dollar item that includes the complexities of this controller?! It has BLINKY LIGHTS!!
No. You can't. Neither can your friend who claims they can. They are lying.
Yes, it's true -- if you get killed and don't hit the "eject button" (the button with the transparent plastic protective cover over it) in time, you're screwed. You die, and you lose your game save. This sucks, and adds an element of realism and intensity to the game, that though awful, kinda rocks in my opinion 'cause you really freak out. And let's face it -- the more you play these levels the better, so starting over ain't so bad.
When defining the armaments of your mech, you can activate the "boom box" and listen to some funky, creepy lo-fi music while you play. LoC supports Custom Soundtracks, and that's freakin' rad!
Shut up.
Mechs by their nature move quite slowly. Though they lumber around step by step, the action can get REAL fast because of the nature of the camera and crosshairs. These two things can move incredibly fast, and completely independantly. This makes for some seriously intense combat potential. Looking one way, firing in another, and walking in another. Pretty sweet, eh?
Please form your questions in the form of a question. But yes, you're right. The strafe pedal doesn't modify your movement the same way a strafe modifier does on a keyboard -- it makes you quickly jump forward, left, right, or backwards depending on the position of the gearshift, and the direction the left joystick is pushed during the pedal depression. If the gearshift is in N, 1, 2, 3, 4, or 5 you jump forward. If it's in R, you'll jump backwards. If you move the left joystick left or right while depressing the strafe pedal, you'll jump left or right. You can also do diagonal movements with combinations of gas / strafe directions.
This is a sim, but not that much of a sim.
Imagine this: you're sitting inside a completely enclosed metal cockpit inside the mech. There is no windshield or glass or anything -- you look at "tv screens" inside the cockpit to see what's going on outside your mech. There are cameras placed on the outside of the mechs which feed their signal to the interior screens which you look at. So the quality of the image you look at is a sort of ... video resolution, and when it gets jarred (from a fall or when you're going over rough terrain or whatever)it distorts, and when it gets dirty it needs cleaning, etc. I think it's a pretty sweet effect, and adds another level of realism to the game.
All you need is to keep moving, use the radar to keep an eye on incoming shells, and utilize all the tools the mech gives you. Chaffs are handy, strafing is handy, and the fact that you can look one way, move another way, and fire your weapons another way comes in handy too. And don't panic. :)
No, but it certainly would help.
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