*The ex-president is holed up in his fortress and the enemy forces are making their last stand here. The odds are not in your favor, about 30+ enemy VTs, with two that regenerate from the elevators, two choppers which will regenerate from off map if you destroy them, about 20+ giraffes and Scylas (some which are placed in the moat so that you cannot hit them until you are almost on top of them), to top things off add a sprinkle of MG and cannon defensive turrets. If you manage to get past all of that, and that is a big if, a boss waits that has fire power like you have never seen before.
You, on the other hand get your VT and five brain dead teammates. Go team!
Here's how to do it: The 3rd generation VTs that you have access to have one gas tank. You can do it, but gas can be tight, (you can imagine how frustrating it will be when you finally kill the last boss then run out of gas and have to sit there) keep the override off when you don't need it and refuel before entering the elevator and on the second level and you should make it ok. If you feel lucky use a Regal N and bring a Pz-mis, HVM-la, and a cannon. If you want a ride with enough fuel to get you there and back, use the trustworthy, if a bit frail, Prominence M1, one fuel tank, main weapons missile and the weak cannon, sub weapon R-gun. The best choice is a Quasar or Juggernaut for a higher powered ride and a lot more armor and firepower (the Juggernaut makes even Desperado level difficulty easy). Load up on the cannon that does 1000 damage a shot! Also have about three or more supply runs available, less if you're good. To begin with there are your two teammates and a second VT group at the other corner of the map. Your teammates will trail behind you unless you tell them to go home or attack. Seeing as Tekki's AI is "Special", the other VT group will sit there and never move unless you happen to run close to where they are, (one triggered they will charge forward then get stuck trying to get around the big rock that is blocking their path, every time, highly advanced AI). Having such dependable teammates may temp you to bring them along but I find that they just get in the way most of the time. The only time I was ever glad to have them around was to distract the choppers which are just a nuisance really, (don't waste ammo on the choppers as they just come back). Instead lead the choppers towards your teammates and then let them play together for the rest of the mission. Next attack the lone VT group on this side of the right bridge. First take care of the enemy Scarface II then the two Vitzh. After they are destroyed prepare for your strafing run: The scene that awaits you is a moat with two bridges and tons of enemy VT's and turrets on the other side and mounted on the fortress. To make things even more interesting there are about 12 giraffes in the moat, their turrets when extended can make shots at you but unless you are really close to the edge of the moat you will not be able to hit them. If you want to take them out what you have to do is just that, get really close. Start on either side, (the right side is easier to start from), and (while moving fast enough not to get hit, around overdrive 3rd for the Prominence M1) while hugging the edges of the moat, take the giraffes out one by one. The Enemy VTs will shoot at you but they're a good distance away and as long as you don't slow down you should be safe from cannon fire, avoid missiles with chaff. Next once you have secured the right bridge, use your missiles and R-gun to take out the VT group of one Behemoth and two Vitzh. A good way to take out the Behemoths (on easier difficulty levels) is to launch two missiles, after the second one knocks him down squeeze off a rail gun shot to finish the job while he is immobile on the ground. After that use your cannon or MG to clean up the turrets, then you can re-supply if you need it (keep track of fuel as well). There are two entrances to the fortress: ramps towards the rear of each side. Take out any turrets as they will distract you and make your way down either side. If you took the right side you should only have to deal with a regal dress or two if you're unlucky maybe a Behemoth. In a long range battle the Behemoths should be your priority as they will launch devastating long-range artillery bombardments (keep your radar close range here so you can detect and dodge the incoming fire) as they hide behind the walls, try to get line of sight and wipe them out. At closer ranges the Regals are more deadly so in that case shift your attention to them. The Regals will fire missiles and cannon so keep the chaff ready, dodge the cannon fire and take them out when you can't get a clear shot at a Behemoth. After you clean up the VTs on the walls take out any turrets you haven't yet and re-supply. As long as you stay far away from the ramp and keep alert for artillery you should be able to re-supply just outside of the fortress. When you're ready, charge the ramp. If you did it right you should only have to deal with one Regal, there may or may not be constant artillery bombardment from the Behemoth on the other side of the base. Knock down the Regal with a R-gun then finish with the cannon. After the job is done a new Regal should be coming out of the nearby elevator, it's sleepy from it's hibernation and wont do much dodging or attacking for a bit so quickly knock it down with a R-gun shot then repeat with cannon, or get close and do it all with the cannon. When the fresh Regal is done exploding rush into the elevator and then take a deep breath, you're halfway there. Push the button and move to the next floor. [From here on out the FAQ assumes that you entered the fortress from the right side.] There will be tons of targets here but don't panic, they can't touch you yet, proceed to the corner, and target the missile spider around the corner. Pop a chaff and calmly walk forward destroying it with one hit as its missiles fly everywhere, while your chaff is still working target the other spider at the end of the hall and kill it too if you can reach it (rarely it will have wandered off behind yet another hall blocking your LOF). There is a Scarface II in the next alley over but ignore him and move towards the ramp leading down. Use the corner trick and lots of dodging (overdrive time) to keep your body safe and take out the giraffes below with the cannon. When they are destroyed run down avoiding any fire from the Scarface II behind you. As you climb up the ramp there will be a giraffe waiting for you to the right, and a Scarface II close by. Take them both out then hang a left at the end and take out another Scarface II which may or may not be there(If not proceed to the door switch, no need to wait for him). Halfway down there is a door and switch on the right side. Open it and use the corner trick and cannon to destroy the spiders inside, or just use a chaff and walk in shooting the helpless spiders. Walk through and exit to the left, take another left and (no, the flaming pit is not good, do not fall in) you're in the elevator again. Head to the right and wait for the first Regal of three to poke out behind the corner finish him with missiles, or just rush them all if you have enough rail gun left. the other two will stay back, rush them with the rail gun shots you have left and when the job is done open the door. If you are in a regal you might want to take the left way, same enemies but you have a little more distance between you and them. Proceed and you will find yourself outside. You can safely call for supplies here. Go back in and head to the center of the map, you should see a door, there are enemies waiting behind that door so pop some chaff as you open it. And take out the near-by 3 missile spiders first, then concentrate on the 3 VTs in the back. Back out for more supplies, you'll need the ammo. Then proceed in and destroy the generator in the corner that is glowing to open the next door if you already haven't. To the left to the passageway you will find the next elevator. Open the first door and enter, get ready because the second door is automatic, it will open when you get close. Once it opens and the shock sets in, get ready for the biggest enemy you will ever face.
When the door opens concentrate your fire on the left and right targets, after you get a shot off dodge behind the doorway either side. Turn on the Overdrive and dodge out in the open let off a shot then get behind the wall again. There is just enough space to hide but be careful not to get too close to the front wall as that may lead to you bumping into the doorway leaving you out in the open, and about 2 seconds later dead. On the other hand don't get too far away because then the rocket barrage that the boss unleashes will be able to hit you. If leave the cover of the door room and enter the room the boss will ram you which means instant death. The left and right arms should only take one big gun and a few cannon hits each. If you dodged to the left then take out the right arm first, then the other arm. 3rd generation VTs have tons of chaff but if you don't have any left make your dodges out then back again to the same side instead of sliding across to the opposite side. This will be more dangerous for cannon fire but will increase your chances of dodging missiles (tracking you from the one side to the other may arc their flight path so they will avoid the corner and make it to you). After the Boss fully wakes up you will have to deal with:Two Missiles: after the first 2 blow a succeeding set will be constantly launched, use chaff.
Two Cannons: these are the hardest to see and the easiest to fall prey to, they hurt so even if you don't see anything coming at you keep dodging.One MG: there is a MG on the belly of the boss, it's always firing at you but you're at a safe distance by the doorway.
Two Rockets: Normally these rocket turrets will be firing at a normal rate, however every few seconds they will go crazy and launch about 15 rockets in about a second. The rocket spread is significant so either be on your way, or snug behind a wall when it happens. Check the radar to see if it's safe to come out or not.
EMG Pulse Attack: If your screen starts to go fuzzy and the boss looks like he's radio-active blue, then get behind a doorway! He's charging a pulse that will shut you down, if you're not behind cover when it happens, then it's all over. Target the center target last. After you have beaten the center target a good while it will eventually disappear leaving you with nothing to lock on to. Don't panic just keep up your pattern of dodging from one side to the other and make your shots to the body manually as you slide past. You will also have the chance to rush in the room and hide behind the pillars on either side of the room. This is a valid way to fight the boss, but the boss will move to face your position. If you loose control even for a second you will be dead before you realize what happened. Continue to pound the Boss and eventually he will start spraying smoke, fire, and what looks like rail gun blasts to the sides then will fall apart. When he's done blowing up an hour later proceed to the hallway behind him and run down it, (do not tear the joysticks off the controller if you run out of gas here) take the elevator up. When the elevator door is opening search for a small target indicator which marks the president's escape VTOL. You made it this far don't blow the kill, the jet will only hold still for a second before lifting off so don't waste any time.
Now you are treated to a different movie ending featuring the VTs in action. After that line up for your decoration and then it's back to business as usual.
**There is an alternative, faster way to get in the base at the beginning but there are a few problems. First charge the first VT grouping on this side of the bridge with your cannon or just ignore them. Once they are taken care of, rush the right bridge, use missiles and cannon to clear your path but don't slow down. (If you want your teammates to accompany you into the compound you should take out the giraffes). Then keep running until you make it to the ramp, don't waste time just climb up and when you reach the top you should see a behemoth and a few regals to your left, elevator to the right. Pick the Regal that looks like the one and destroy it quickly with a rail gun blast or the next best thing. Once the new regal comes out of the elevator ignore the remaining VTs and go for the fresh regal and then dash in the elevator.This method is appealing because you can get there a lot faster and get out of the artillery danger zone quickly, if you're lucky (give them the "cover me" command) you may even have a teammate by your side drawing fire while fighting for the elevator. If so be very, very careful about friendly fire, I had a teammate plasma torch my Juggernaut from the rear and was dead before I knew what happened. Keep track of where they are, as teammates are just as deadly as enemies when you are in their LOF. The main problem with this method is there is no time to refuel, and the fighting by the elevator will be close range so you'll need a rail gun/powerful cannon, or some luck to line up some nice long range shots, two reasons that a 3rd generation VT regal dress N will have a hard time here.
**There is also an alternative way to destroy the boss (kinda' takes the fun out of things though). Turn on overdrive and trigger the doors to open. Take out the left and right arms as fast as you can with most powerful weapon you have at your disposal (I think that destroying the arms will stop the boss from ramming you, either way it will be hard to target them from behind). Once they are gone make a dash in the room and through the pillars to the rear of the boss. He will slowly turn to face you but do your best to keep to his rear. Once you are behind him he will no be able to attack you, at all. Keep moving as necessary to stay behind him, as he will continue to turn to try and face you. Now pound away until he begs for mercy, one word of caution though, don't attack the heavily armed body as it will do no damage, aim for the back of its head. To tell if you are doing damage watch the HUD and see if where you are shooting registers as a "HIT" or a "MISS", only the hits are doing damage. As long as you don't mess up the entry, this is the best and safest way to defeat the boss. (I feel so stupid for the 20+ times I've forced myself to fight him the normal way). But remember, mess-up the entry or leave his arms in tact and you might as well just push the ejection button now to save yourself some time.^ top